I wrote the vector routines for this. The animations were pre-calculated in C64 BASIC, and then point data was "played back" when the demo was run. The line drawing routines were real-time but the vector rotations were not. Not all that impressive really, but for it's time it was a little over-the-top for an intro. I really had fun creating on the C64. Contact me a doctoro-at-dmtmix-com.
@TWR: No such thing as overworked intros imo... File/Ram size could be argued, but impressive stuff used in intros still makes my day.
I like the tune way better in PAL speed, seems to be intended 60Hz though... remarkable.
I like this intro, cool demo style.
Hm, Valsary, this nick sounds familiar, I think we swapped w/ each other.
May be it's over-worked but I love this one...i remeber that in the past, before i even joined the scene i wached it for hours and was fascinated with those vectors :) and tune by Reverb simply rocks! even today.
I can't really say anything about this than that it is a good one. But still, I think this is one of these intros that are a bit "over-worked" just to be put infront of a release.